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🧭 Roadmap

Where Routes is heading after 1.0. Everything below is tracked from the Discord — say what you want first, or suggest new ideas.

1.0Out of the testingphaseGeography-completecapture zonesRing roads & namedareasGyms beside everytown1.1Map suite — instantpaint overlay,custom colors,waypoints for everycategoryLoad & discover mapon demandSpawnpregeneration1.2JourneyMap supportConfig tabsreorganized1.3Better routes —designs, handrails,lighting models

Nuzlocke features have their own roadmap

The Nuzlocke log, the Soul Link contracts and the Gym Leader Challenge belong to Cobblemon Nuzlocke & Soul Link and are planned there.

1.1 — the map update

  • Chunk paint as a true overlay — the map toggle shows/hides the paint instantly, no reload.
  • Pick your own colors — per-category (city / route / area) color choice on the map menu, matched by the waypoint markers so paint and pins always combine.
  • Waypoints for everything — automatic markers for cities, routes AND named areas.
  • Load & discover map — a button that loads a chosen number of chunks around you so the map fills in on demand (with a resource-cost warning before it starts).
  • Spawn pregeneration — start new worlds with a circle of chunks already generated, so your adventure begins with towns and routes on the map.

1.2 — more maps

  • JourneyMap support — the chunk paint and waypoints, mirrored on JourneyMap for players who prefer it over Xaero's.
  • World-creation tabs, reorganized — a full pass over the create-world tabs so every option sits on the right tab, under clear sub-sections.

1.3 — prettier roads

  • Better routes — more road designs, handrails on some routes (cliffs and steep stretches especially), and a wardrobe of lighting models beyond the classic lamp post, all rolled per route so every road keeps its own personality.

Something missing?

The roadmap grows from player feedback — the fastest way to shape it is reporting ideas on the Discord or the tracker.

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