β¨οΈ Commands¶
Every command under the /nuzlocke root β the run itself and the co-op soul-link suite.
These ship inside Routes today
Until this mod is released separately, /nuzlocke is registered by
Routes. Install Routes and the commands below are already
there. Routes' own road commands live under /routes.
π€ = every player Β· π‘οΈ = operator (permission level 2)
Quick reference¶
| Command | Who | One-liner |
|---|---|---|
/nuzlocke status [player] |
π€ / π‘οΈ | Zone records + party deaths ([player] is op-only). |
/nuzlocke log Β· key I |
π€ | The visited-zones screen. |
/nuzlocke map |
π€ | Dump your capture zones as map waypoints. |
/nuzlocke reset [player] |
π‘οΈ | Clear a player's zone records. |
/nuzlocke revive [player] |
π‘οΈ | Revive a party's dead PokΓ©mon (lifts a game-over). |
/nuzlocke enable Β· /nuzlocke disable |
π‘οΈ | Master switch for this world β turn the whole Nuzlocke ruleset on (routes-only when off) or off, saved per world. |
/nuzlocke set <option> <value> |
π‘οΈ | Change any single per-world setting live β the same options as the create-world tab (e.g. require_nicknames false, healing_mode ALL). Tab-completes the names. |
/nuzlocke soullink β¦ |
π€ | The co-op soul-link suite (below). |
𧬠/nuzlocke β the run¶
status [player] β π€ ([player] π‘οΈ)¶
A chat summary of the run: zones visited (caught / failed / pending) and how many party members are dead. Ops can inspect another player.
log β π€ Β· keybind I¶
Opens the visited-zones screen: every zone with its coordinates, the encounter's species, how it went (β caught / β lost / β pending) and β for caught ones β whether that PokΓ©mon is still β₯ alive, β dead or (gone). The same screen opens with the I key (rebindable under Options β Controls).
map β π€¶
Drops one waypoint per capture zone onto Xaero's map, named with its state symbol (β pending, β captured, β lost). Harmless without Xaero installed.
reset [player] β π‘οΈ¶
Clears a player's zone records (their first-encounter history starts fresh) and lifts their game-over flag. Admin/testing tool.
revive [player] β π‘οΈ¶
Revives every dead PokΓ©mon in the target's party and, if they were on a game-over, restores survival mode. The mercy switch.
β€οΈβπ₯ /nuzlocke soullink β co-op contracts¶
See Soul Link for the rules.
link <player2> [player3] [player4] β π€¶
Sends a soul-link request to up to three other players. Nothing links until everyone accepts β souls are only shared by consent. Parties are linked slot by slot.
accept / decline β π€¶
Answer a pending request before it expires (timeout configurable, default 120 s).
unlink β π€¶
Dissolves your soul links. Groups left with fewer than two members dissolve entirely.
status β π€¶
Lists your soul links in chat β each group's PokΓ©mon and owners, with β marking the dead.
summary β π€¶
Opens the linked-teams screen: every soul-linked player (up to 4) with their full party β nickname, species, level, HP, dead/alive β soul-linked PokΓ©mon marked β. Offline partners' teams are included, loaded from storage.