⌨️ Commands & Config¶
Everything under the /nuzlocke root, and every switch the ruleset has. Routes' road commands
live under /routes — the two never mix.
👤 = every player · 🛡️ = operator (permission level 2)
Quick reference¶
| Command | Who | One-liner |
|---|---|---|
/nuzlocke status [player] |
👤 / 🛡️ | Zone records + party deaths ([player] is op-only). |
/nuzlocke log · key I |
👤 | The run's log — the Soul Link log while you are in a link. |
/nuzlocke map |
👤 | Dump your capture zones as map waypoints. |
/nuzlocke reset [player] |
🛡️ | Clear a player's zone records, lift their game-over and ask for a new Gym Leader Challenge type. They keep their team. |
/nuzlocke revive [player] |
🛡️ | Revive a party's dead Pokémon. The mercy switch. |
/nuzlocke enable · disable |
🛡️ | Master switch for this world, saved per world. |
/nuzlocke config list |
👤 | Every setting for this world with its current value, by section. |
/nuzlocke config get <setting> |
👤 | Read one setting back. |
/nuzlocke config set <setting> <value> |
🛡️ | Change one, live. Offers the names and refuses a value out of range. |
/nuzlocke config reset <setting> |
🛡️ | Put one back to its default. |
/nuzlocke config reload |
🛡️ | Re-read config/cobblemon_nuzlocke.json, no restart needed. A world with its own settings keeps them. |
/nuzlocke config unoverride |
🛡️ | Drop this world's own settings, so it follows the config files again. |
/nuzlocke set <option> <value> |
🛡️ | The older spelling of config set, kept working. |
/nuzlocke debug exp |
🛡️ | Log what the level cap decides for each EXP gain. |
/nuzlocke soullink … |
👤 | The co-op suite — see Soul Link. |
/pokemonrestart |
👤 | Wipe your own run and start over. Its own command, not a /nuzlocke one — it belongs to the player whose run it is. Type it twice to confirm. |
/nuzlocke soullink¶
| Command | What it does |
|---|---|
link <player2> [player3] [player4] |
Offers a contract. Nothing binds until everyone accepts. |
accept · decline |
Answer an offer. The prompt also appears as a screen you cannot dismiss. |
unlink |
Dissolves your binds. |
status |
Lists your binds in chat, with ✝ marking the dead. |
summary |
The linked-teams screen: every member's full party, soulmates marked ⇄. |
Offering a link does not need the command — right-click a player and pick Soul Link from Cobblemon's interaction wheel.
Configuration¶
The ruleset is decided when you create the world, on a NUZLOCKE tab that sits next to GAME / WORLD / MORE. Installing this add-on is what adds that tab; Routes' own generation options live beside it on its ROUTES tab.
Choices are stored per world and applied to new worlds only, so loading an existing world never has its rules overwritten. Picking Hardcore at world creation turns the full ruleset on.
The run¶
| Option | Default | Notes |
|---|---|---|
| Nuzlocke | on | master switch — off = a normal Cobblemon world |
| First-encounter lock | on | only the first wild per zone is catchable |
| Site encounters | on | structures grant one encounter per kind of site; off = none at all |
| Mandatory nicknames | on | the naming prompt |
| Whiteout | To Respawn Point | what losing a battle does — back to your respawn point, Game Over, or nothing |
| Healing sources | ALL | ALL / MACHINES_ONLY / ITEMS_ONLY / NONE |
| No bag in battle | on | closes the battle bag |
| Battle bag blocks | Everything | Everything, or Healing only — X items stay legal either way |
| Above level cap → PC | on | over-cap catches are boxed (the cap itself comes from RCT) |
| File the dead to the PC | on | a Pokémon that dies is moved out of your party. Your last one always stays |
| Capture zones are | Geography | what counts as one place — the world Routes draws, the biome underfoot, or both as a pair |
| Require nicknames | on | the naming prompt after every acquisition |
| No trading | on | trades are refused |
| No forfeit | on | battles cannot be surrendered |
| Revival Blessing | off | whether that move may revive mid-battle |
| Healers heal the trainer | on | a healing machine fills your health and hunger too |
| Healers set your respawn | on | the last healer you used is where you come back |
| Storm riding risk | 4% | chance per second that lightning finds you riding in the open, 0–100 |
| Mimic chests | 5% | share of roadside chests that are not chests, 0–100 |
| Dupes match · Dupes count | evolution line · ever caught | the two halves of the duplicates clause |
| Mega / Tera OK | on | under a Gym Leader Challenge, a Mega or Tera of your type still counts |
| Allow Mega · Gigantamax · Z-Moves · Tera | on | switch off any battle gimmick for a stricter run |
| Duplicates clause | evolution line | what counts as "already owned" |
| Egg clause | Encounter | the hatchling takes the zone it hatches in — or ban eggs, or exempt them |
| Defeated-catch window | 60 s | how long a beaten wild stays catchable — or off |
| Aggressive wilds | on | some species start a battle instead of meleeing you |
| Shared EXP | on | whole team gains EXP |
| EXP boost | x1 | x1 … x50, applies to the shared EXP too |
| PC only at the PC block | on | no remote PC access |
Starters¶
| Option | Default | Notes |
|---|---|---|
| Starter selection | Mix | Normal / Random / Mix — Mix is a Grass, a Fire and a Water from three different generations, drawn from the real main-series starters |
| Starter level | 5 | 1–25 |
| No Legendaries · No Paradox · No Ultra Beasts | on | filters for the Random roll |
| No typical starters | off | excludes the pack's usual starters from Random |
| Shiny starter | Yes | No / Yes (normal odds) / Always |
Gym Leader Challenge¶
| Option | Default | Notes |
|---|---|---|
| Gym Leader Challenge | on | offer every player a monotype run at character creation; off = never offered |
Roads, towns and trainers¶
| Option | Default | Notes |
|---|---|---|
| Route trainers | on | needs a trainer mod; inert without one |
| Trainer entity ID | rctmod:trainer |
which NPC to place |
| Trainer density | Medium | Low / Medium / High / Brutal — scales with route length |
| Trainer sight range | 15 | 0–64 blocks |
| Trainer field of view | 180° | the cone you must stand in to be challenged; 360 = they see behind them |
| One challenge gate | on | every challenge goes through this mod's guards; off = the trainer mod also challenges on its own, ignoring them |
| Always-aggressive trainers | ltsurge |
ids that challenge on sight even though leaders normally wait |
| Challenge delay | 20 | ticks of "!" wind-up before the battle |
| Trainer skirmishes | on | trainers duel each other nearby |
| Trainers challenge on sight | on | off = they stay on the roads and never start a fight; you still battle them by right-clicking |
| Trainers holding post | 70% | share that stay put instead of wandering, 0–100 |
| Water crossing trainers | — | name fragments used to pick who stands on a water crossing |
| Fair-fight guard | on | a trainer too far above your strongest Pokémon never picks the fight |
| Max trainer level gap | 5 | how many levels above your strongest Pokémon a trainer may be and still challenge you, 0–50 |
| Gyms beside towns | on | needs a gym pack |
| Elite Four | on | one league building per world, beside a road; needs a league pack |
| Gyms on the surface | on | lifts a gym whose own definition would bury it |
Route Pokémon¶
Every generated road carries encounter sources, disguised Cobblemon habitat blocks set into the paving. Each one offers one family of its own: the evolution stage that fits its level, and, when that stage is about to evolve, about one of the next stage for every three, five levels higher.
- Most sources offer something native to where they stand: the biome on land, the sea or river under a water crossing. A source on a bridge deck leans toward Flying types instead.
- Each source keeps its own number of Pokémon out, picked once from a range.
- Now and then a source spawns an alpha, which counts as the zone's encounter like any other.
- Now and then a source spawns an aggressive Pokémon, which comes after you on sight; its first hit starts a battle.
- A route too short for the spacing still gets one source, halfway along.
Needs Cobblemon 1.8.
| Option | Default | Notes |
|---|---|---|
| Route encounters | On | Off leaves roads with the ordinary spawns |
| Distance between sources | 128 | blocks of road from one source to the next, 32–512 |
| Source looks like | (empty) | empty: each source looks like the block it was set into; a block id (e.g. minecraft:diamond_block) makes every source that block |
| Fewest Pokémon out per source | 2 | the bottom of the range each source picks its number from, 1–64 |
| Most Pokémon out per source | 10 | the top of that range: how many of its own a source can have out at once |
| Source spawn chance per tick | 100% | 100 refills a source at once, 1 is about one Pokémon every five seconds |
| Wild spawns held back around a source | 16 | blocks around a source where only its own Pokémon appear; 0 = ordinary spawns there too |
| Typical source level | 32 | each source has its own five-level band, drawn from a bell curve centred here |
| Source level spread | 14 | how widely sources spread: most sit between 25 and 40, level 1–5 is rare and 75+ rarer still |
| Aggressive chance at a source | 10% | chance that a Pokémon a source spawns is aggressive; 0 = never |
| Sources native to their biome | 60% | share of sources that offer a Pokémon native to where they stand (Flying types on a bridge); 0 = any species |
| Alpha chance at a source | 2% | chance that a Pokémon a source spawns is an alpha; 0 = never |
| Allow Legendaries · Ultra Beasts · Paradox Pokémon | off | |
| Allow starters | off | every family in the starter picker stays off the roads |
Soul Link has its own settings.