π§ Map Integration¶
Routes talks to the maps you already use. Everything on this page is optional β the mod detects what's installed and stays inert otherwise.
Waystones¶
Activating a waystone registers it as a named city on the route network β your fast-travel points become real places that roads connect to.
Xaero's Minimap¶
- Auto waypoints β every named waystone you discover places a ground-level waypoint with a toast, and each named town drops its pin. Unnamed places are ignored (no spam). Routes are followed by their painted trail instead of markers.
- Chunk paint π¨ β the
xaero_chunk_paintoption (default on) tints chunks on the map by category, with a subtle low-opacity wash: magenta over cities/villages, orange over routes, and teal over an area once it is fully enclosed by your cities and routes β open wilderness stays unpainted until the network grows around it. Enclosed areas earn a name (A1, A2, β¦ with a nature flavour, e.g. "A3-Frostpine") shown by their entry pop-up.
Xaero's World Map¶
The chunk paint also renders on the full-screen World Map (key M) β visible independently of the minimap's Cave Mode and of your Y level, on the surface and in caves alike. The world map also carries this mod's control column (top-left): a Chunk paint toggle for both maps, a Repaint map button, and three live intensity sliders (City / Route / Area) that re-tint the map in real time β 0 hides that category.
Note
Get the map mods from the Xaero's Minimap page and the Waystones page β then everything above just works.