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🧭 Map Integration

Routes talks to the maps you already use. Everything on this page is optional β€” the mod detects what's installed and stays inert otherwise.

named city nodes

waypoints + toasts

dotted golden trails

chunk paint 🎨

chunk paint 🎨

πŸ—ΊοΈ Routes

πŸͺ¨ Waystones

🧭 Xaero's Minimap

πŸ—Ύ Xaero's World Map β€” key M

Waystones

Activating a waystone registers it as a named city on the route network β€” your fast-travel points become real places that roads connect to.

Xaero's Minimap

  • Auto waypoints β€” every named waystone you discover places a ground-level waypoint with a toast, and each named town drops its pin. Unnamed places are ignored (no spam). Routes are followed by their painted trail instead of markers.
  • Chunk paint 🎨 β€” the xaero_chunk_paint option (default on) tints chunks on the map by category, with a subtle low-opacity wash: magenta over cities/villages, orange over routes, and teal over an area once it is fully enclosed by your cities and routes β€” open wilderness stays unpainted until the network grows around it. Enclosed areas earn a name (A1, A2, … with a nature flavour, e.g. "A3-Frostpine") shown by their entry pop-up.

Xaero's World Map

The chunk paint also renders on the full-screen World Map (key M) β€” visible independently of the minimap's Cave Mode and of your Y level, on the surface and in caves alike. The world map also carries this mod's control column (top-left): a Chunk paint toggle for both maps, a Repaint map button, and three live intensity sliders (City / Route / Area) that re-tint the map in real time β€” 0 hides that category.

Note

Get the map mods from the Xaero's Minimap page and the Waystones page β€” then everything above just works.

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