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Cobblemon mods by shiero

Four mods that turn a Cobblemon world into an adventure: roads and towns worth exploring, a Nuzlocke that enforces itself, a picnic table that bends the spawns, and every HM in your own hands. Documentation for all of them lives here.

The mods

  • Routes

    Worldgen roads that connect the structures already in your world, plus named routes, areas and towns, route trainers, and full Xaero map integration. The world stops being a random field and starts being a region.

    Getting started β†’

    MC 1.21.1 Cobblemon 1.7.3 Fabric NeoForge

  • Cobblemon Picnic

    A picnic table that re-rolls the wild spawns around it on demand β€” hunt a shiny or a specific PokΓ©mon without walking the map raw. Doubles as a social spot: shiny aura, PokΓ©mon care and trainer battles.

    Getting started β†’

    MC 1.21.1 Fabric NeoForge

  • Cobblemon Ditto HMs

    Become the HM slave you always made suffer: 35 Pokopia-inspired abilities you learn yourself β€” Cut, Fly, Surf, Teleport and more β€” powered by hunger instead of a party slot.

    Getting started β†’

    MC 1.21.1 Fabric NeoForge

  • A Hardcore Nuzlocke the game enforces for you: one catch per zone, permadeath, mandatory nicknames, level caps β€” plus Soul Link, where linked parties share fates.

    Read the rules β†’

    Not released yet Requires Routes

Start here

  • Installing

    Every mod needs Minecraft 1.21.1 and Cobblemon 1.7.3, on either Fabric or NeoForge. Drop the jar for your loader into mods/ β€” never both jars at once.

    Each mod's Getting Started page lists its own dependencies.

  • Configuring

    Routes and Nuzlocke are set up on the world-creation screen and stored with that world. Picnic and Ditto HMs use in-game config: a command, or the settings screen via Mod Menu.

    See each mod's Configuration page.

  • Finding things

    Every section follows the same order: Getting Started, the mod's own feature pages, Commands, Configuration, Reporting, Roadmap, Credits, License.

    The search box at the top covers all four mods at once.

Found a bug, or have an idea?

Post in the mod's tickets thread on Discord and tag it β€” Bug, Crash, Idea or Feedback. A bot files it as an issue, replies in your thread with what it needs from you, and posts back there when it is closed. You do not need a GitHub account.

For a crash, attach crash-reports/crash-*.txt β€” the stack trace is what turns a hunt into a fix.

Something wrong on a page? Say so in the Discord β€” same place, same thread, and it gets fixed here.

Supports the project πŸ’› Enjoying shiero's mods? A small sponsorship keeps them coming β€” no ads needed when the community carries it.