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Cobblemon mods by shiero

Six mods that turn a Cobblemon world into an adventure: roads and towns worth exploring, a Nuzlocke that enforces itself, a picnic table that bends the spawns, every HM in your own hands, every raid den on your map, and a team you train yourself. Documentation for all of them lives here.

The mods

  • Routes

    Worldgen roads that connect the structures already in your world, plus named routes, areas and towns, and full Xaero map integration. The world stops being a random field and starts being a region. Works with or without Cobblemon.

    Getting started →

    MC 1.21.1 Fabric NeoForge

  • Cobblemon Picnic

    A picnic table that re-rolls the wild spawns around it on demand — hunt a shiny or a specific Pokémon without walking the map raw. Doubles as a social spot: shiny aura, Pokémon care and trainer battles.

    Getting started →

    MC 1.21.1 Fabric NeoForge

  • Cobblemon Ditto HMs

    Become the HM slave you always made suffer: 35 Pokopia-inspired abilities you learn yourself — Cut, Fly, Surf, Teleport and more — powered by hunger instead of a party slot.

    Getting started →

    MC 1.21.1 Fabric NeoForge

  • A Hardcore Nuzlocke the game enforces for you: one catch per zone, permadeath, mandatory nicknames, level caps — plus Soul Link, where linked parties share fates.

    Read the rules →

    MC 1.21.1 Fabric NeoForge Requires Routes

  • Cobblemon Raid Icons

    Every Cobblemon Raid Dens crystal drawn on your minimap and world map as its tera type icon, with a tooltip naming the Pokémon inside. Client-side: install it and play on any server.

    Getting started →

    MC 1.21.1 Fabric NeoForge Client-side

  • Cobblemon Champions Training

    Effort values step aside for stat points, the Pokémon Champions way: spent from the summary screen, paid for with your own experience, with nature, ability and moves retrained alongside.

    Getting started →

    MC 1.21.1 Fabric NeoForge

Start here

  • Installing

    Every mod needs Minecraft 1.21.1 on either Fabric or NeoForge. Drop the jar for your loader into mods/ — never both jars at once.

    The Cobblemon mods also need Cobblemon; each one's Getting Started page names the version. Routes does not — it is a worldgen road mod, and it builds the same roads in a world with no Pokémon in it.

    Each mod's Getting Started page lists its own dependencies.

  • Configuring

    Routes and Nuzlocke are set up on the world-creation screen and stored with that world. Picnic and Ditto HMs use in-game config: a command, or the settings screen via Mod Menu. Raid Icons reads a settings file in your config/ folder.

    See each mod's Configuration page.

  • Finding things

    Every section follows the same order: Getting Started, the mod's own feature pages, Commands, Configuration, Community Credits.

    The search box at the top covers every mod at once.

Found a bug, or have an idea?

Post in the mod's tickets thread on Discord and tag it — Bug, Crash, Idea or Feedback. A bot files it as an issue, replies in your thread with what it needs from you, and posts back there when it is closed. You do not need a GitHub account.

For a crash, attach crash-reports/crash-*.txt — the stack trace is what turns a hunt into a fix.

Something wrong on a page? Say so in the Discord — same place, same thread, and it gets fixed here.

Supports the project 💛 Enjoying shiero's mods? A small sponsorship keeps them coming — no ads needed when the community carries it.