Documented against Cobblemon PokeTowns 0.0.17

Cobblemon PokeTowns¶
Pokémon-themed settlements for your Cobblemon world. Villages and Towns grow around a Pokémon Center in the plaza, Towns add a Poké Mart across the square, and some Towns and every City have a gym. They take the place of vanilla villages, and one switch brings vanilla villages back.
MC 1.21.1 Fabric NeoForge Not released yet Cobblemon 1.8+ Needs CobbleDollars + Waystones
Not released yet
PokeTowns has no public download yet. These pages describe the current development build: 0.0.17 plus the changes already merged for the next version (level settlements, five-block Town streets, the Center's berry garden). Anything not described here is not in the mod yet.
Highlights¶
- 🏘️ Villages, Towns and Cities generate through Minecraft's own structure system, in the same biomes as vanilla villages, on level ground, with streets, houses, farms, berry nurseries and villagers.
- 🏥 A Pokémon Center in every plaza heals your team for free, with a PC, a waystone and Nurse Joy behind the counter.
- 🛒 The Poké Mart stands across the plaza in every Town, with a clerk who sells for CobbleDollars, and a stadium behind it.
- 🥇 Gyms: three Towns in ten and every City have one, and with the COBBLEVERSE datapack it is one of its Kanto gyms with the leader inside.
- 🧩 Configurable: keep or bring back vanilla villages, and choose how far apart settlements are when you create the world.
- 🛣️ Works with Routes: Routes finds every PokeTowns settlement as a village and connects it to the road network.
Get it¶
| Version | 0.0.17 |
| Minecraft | 1.21.1 |
| Side | Server and every player's game |
| Cobblemon | 1.8+ |
| Also needs | CobbleDollars, Waystones |
| Fabric | Fabric API, Fabric Language Kotlin, Architectury API |
| NeoForge | Kotlin for Forge, Architectury API |
| Optional | Routes: connects every settlement to the road network |
No public download yet. New here? Start with Getting Started.