Skip to content

Features

🗺️ Dynamic routes (worldgen)

  • Automatic road network between cities (vanilla villages, bca villages, Gimmighoul towers, gyms — configurable tags), built with terrain-aware A* pathfinding.
  • Pure worldgen: corridors pre-generate themselves — no commands, no need to walk the area (route_pregen_range, default 2048 blocks).
  • Flat & inland: the pathfinder strongly penalises slopes and keeps a buffer away from shorelines, while still bridging water when there's no alternative.
  • Mineshaft tunnels: when connecting to a node would mean climbing a mountain (or there's no surface path), the road bores a straight, lit, supported tunnel through it instead of going over.
  • Clean tree clearing: where a road crosses a tree it removes the whole trunk and canopy (no floating leaves, no dropped items).
  • Biome-based names: each road is named in English after the biomes it crosses, e.g. Route 3: Plains Forest.
  • Signposting & differentiated junctions: directional signs at each end; crossings are paved as a contrasting plaza so they stand out from the road.
  • Aquatic vs causeway water crossings, route trainers along finished roads, and route-entry toasts.

🎮 Hardcore Nuzlocke

  • First-encounter capture lock per zone (zone = biome, route, or structure depending on the mode): only the first wild you meet in a zone is catchable; a spent zone bounces Poké Balls.
  • Permadeath: a fainted owned Pokémon is tagged dead — no healing (machines, items, revive, sleep), no battling, no trading; only PC storage or release.
  • Defeated Catch: a defeated wild stays on the ground, catchable, for a window — and stays inert (can't wander or be re-battled, only re-caught).
  • Mandatory nicknames: a blocking screen on every Pokémon you obtain.
  • Spectator on loss: when your whole team is dead, your run ends (configurable).

🧩 Modular healing & EXP

  • healing_mode: ALL / MACHINES_ONLY / ITEMS_ONLY / NONE, applied only to player Pokémon.
  • Configurable starter level, whole-team shared EXP, EXP-per-KO, and a whole-number EXP boost.

🧭 Integrations (optional)

  • Waystones — activating a waystone registers it as a named city node for the route network.
  • Xaero's Minimap — auto waypoint + toast when you discover a waystone.

See World creation & configuration for how to set all of this per world.