Active HMs
Active HMs are used by right-clicking the HM Disc or by setting them as active in the HM Case. Each use costs hunger and (most) start a cooldown.
There are 24 active HMs.
Acquisition table
Any one of the listed Pokémon can teach the HM. Hold the trigger item and sneak + right-click the Pokémon.
| HM | Pokémon (any of) | Trigger item |
|---|---|---|
| Water Gun | Squirtle, Totodile, Mudkip | Blue Dye |
| Leafage | Bulbasaur, Chikorita, Treecko, Snivy | Dandelion |
| Cut | Scyther, Scizor, Kartana | Stick |
| Rock Smash | Hitmonchan, Machop, Geodude | Flint |
| Rototiller | Drilbur, Excadrill | Coarse Dirt |
| Camouflage | Zorua, Kecleon, Ditto | Ink Sac |
| Strength | Machoke, Machamp, Conkeldurr | Iron Ingot |
| Waterfall | Gyarados, Ludicolo, Feraligatr | Prismarine Shard |
| Magnet Rise | Magnemite, Magneton, Magnezone | Iron Nugget |
| Ember | Charmander, Torchic, Tepig | Blaze Powder |
| Bullet Seed | Seedot, Nuzleaf, Cacnea | Wheat Seeds |
| Teleport | Abra, Kadabra, Alakazam, Ralts | Ender Eye |
| Fly | Pidgeot, Charizard, Dragonite | Phantom Membrane |
| Rain Dance | Politoed, Kyogre, Golduck | Prismarine Crystals |
| Sunny Day | Torkoal, Sunkern, Volcarona | Sunflower |
| Rest | Snorlax, Komala, Jigglypuff | Apple |
| Dig | Diglett, Dugtrio, Trapinch | Diamond Shovel |
| Explosion | Voltorb, Electrode | TNT |
| Thunder | Pikachu, Raichu, Zapdos | Lightning Rod |
| String Shot | Caterpie, Spinarak, Ariados | String |
| Defog | Togekiss, Mantine, Pelipper | Glass |
| Crabhammer | Kingler, Clawitzer | Mace |
| Revival Blessing | Rabsca | Totem of Undying |
| Charm | Jynx, Sylveon, Clefable | Pink Tulip |
Ability details
Water Gun
Hunger: 1 · Cooldown: 2s · Power: radius 3
Fires in the direction you're looking — extinguishes fire, wets sponges, and places a water block on the aimed surface.
Leafage
Hunger: 1 · Cooldown: 2s · Power: radius 5
Instantly grows every crop around you to full maturity — handy for fast harvests.
Cut
Hunger: 2 · Cooldown: none · Power: max 128 blocks
Treecapitator (BFS). Aim at a log → cut all connected logs (+ attached leaves); aim at a leaf → strip connected leaves. Drops match a Netherite Axe.
Rock Smash
Hunger: 2 · Cooldown: none · Power: max 32 ores
Instantly breaks the block you aim at. If it's an ore, vein-mines all connected ore of that type; otherwise breaks the single pickaxe-minable block (Netherite Pickaxe drops).
Rototiller
Hunger: 1 · Cooldown: none
Tills the dirt-type block you're aiming at into Farmland (Dirt, Grass Block, Coarse Dirt, Dirt Path).
Camouflage
Hunger: 3 · Cooldown: 10s · Power: 6000t (5 minutes)
Morph into what you're looking at:
- Aim at a block → a clone of that block covers you and follows you everywhere.
- Aim at an entity → an inert copy of that creature (matching its variant/equipment) is spawned over you and mirrors your movement, so you actually look like that mob to everyone.
- You're hidden with Invisibility so your own skin doesn't bleed through the disguise.
Lasts 5 minutes or until you use it again. (Morphing onto another player falls back to a name-tag + size match, since players can't be cloned.)
Strength
Hunger: 2 · Cooldown: none
Pushes the aimed block one block in your horizontal facing direction. Won't move fluids or container blocks.
Waterfall
Hunger: 2 · Cooldown: 6s · Power: 40t
While in water, rides a strong upward current toward the surface. Must be in water to use.
Magnet Rise
Hunger: 2 · Cooldown: 10s · Power: 100t (5s)
Airborne-only — you must be off the ground to use it. Grants Levitation II + Slow Falling for 5 seconds, letting you gain and hold height mid-air like a Magnezone. Using it on the ground does nothing.
Ember
Hunger: 1 · Cooldown: 1s · Power: reach 5 blocks
Works like Flint & Steel — places fire, primes TNT, and ignites entities in front of you.
Bullet Seed
Hunger: 2 · Cooldown: 1s · Power: 5 seeds per burst
Fires a rapid barrage of seed projectiles, consuming any "seed" items from your inventory. Direction is locked at activation.
Teleport
Hunger: 5 · Cooldown: 5s · Power: max 30 blocks
Blinks you to the block you're looking at (≤ 30 blocks), finding the nearest safe landing. Plays the Enderman teleport sound.
Fly
Hunger: 3 · Cooldown: 1s · Power: 1200t
Launches you skyward and engages Glide — ride the skies like a Charizard. Re-use it in the air for a firework-style boost.
Requires Glide
You must have learned Glide to use Fly. Using Fly automatically turns the Glide toggle on. It does not give or equip an Elytra item.
Rain Dance
Hunger: 5 · Cooldown: 10s · Power: 6000t (5 min)
Summons rain on the overworld.
Sunny Day
Hunger: 5 · Cooldown: 10s · Power: 6000t (5 min)
Clears the weather to sunny.
Rest
Hunger: 0 required · Cooldown: 10 min
Restores your full HP, clears your status effects, and skips the night (like sleeping). Leaves you hungry afterwards.
Multiplayer
In multiplayer, all online players must agree to rest within a short window.
Dig
Hunger: 2 · Cooldown: none · Power: Haste III
Grants Haste III and instantly breaks the shovel-minable block you're aiming at (Netherite Shovel drops).
Explosion
Hunger: 15 · Cooldown: 10s · Power: 4 (blast radius)
A large explosion centered on you. You survive at 1 HP; everything around you does not.
Thunder
Hunger: 3 · Cooldown: 5s · Power: 3 bolts
Calls down 3 lightning bolts around your position.
String Shot
Hunger: 1 · Cooldown: 2s · Power: radius 1
Lays cobwebs around you, slowing anyone who walks into them.
Defog
Hunger: 2 · Cooldown: 5s · Power: 10
Cures your own negative status effects (poison, wither, blindness, slowness, mining fatigue, weakness, hunger, unluck, levitation), leaving you fresh.
Crabhammer
Hunger: 3 · Cooldown: 2s
A heavy mace swing: deals strong damage and knocks back all enemies within 3 blocks in front of you.
Revival Blessing
Hunger: 1 · Cooldown: 20 min
Fully heals and revives every Pokémon in your party — clears faints and status. Drains all your hunger as the cost.
Charm
Hunger: 2 · Cooldown: 3s · Power: 2400t (2 minutes)
Aim at a mob and use it — that mob becomes charmed and follows you around for 2 minutes (it paths toward you when more than ~3 blocks away). Great for relocating a stubborn animal or keeping an ally close.