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Active HMs

Active HMs are used by right-clicking the HM Disc or by setting them as active in the HM Case. Each use costs hunger and (most) start a cooldown.

There are 24 active HMs.


Acquisition table

Any one of the listed Pokémon can teach the HM. Hold the trigger item and sneak + right-click the Pokémon.

HM Pokémon (any of) Trigger item
Water Gun Squirtle, Totodile, Mudkip Blue Dye
Leafage Bulbasaur, Chikorita, Treecko, Snivy Dandelion
Cut Scyther, Scizor, Kartana Stick
Rock Smash Hitmonchan, Machop, Geodude Flint
Rototiller Drilbur, Excadrill Coarse Dirt
Camouflage Zorua, Kecleon, Ditto Ink Sac
Strength Machoke, Machamp, Conkeldurr Iron Ingot
Waterfall Gyarados, Ludicolo, Feraligatr Prismarine Shard
Magnet Rise Magnemite, Magneton, Magnezone Iron Nugget
Ember Charmander, Torchic, Tepig Blaze Powder
Bullet Seed Seedot, Nuzleaf, Cacnea Wheat Seeds
Teleport Abra, Kadabra, Alakazam, Ralts Ender Eye
Fly Pidgeot, Charizard, Dragonite Phantom Membrane
Rain Dance Politoed, Kyogre, Golduck Prismarine Crystals
Sunny Day Torkoal, Sunkern, Volcarona Sunflower
Rest Snorlax, Komala, Jigglypuff Apple
Dig Diglett, Dugtrio, Trapinch Diamond Shovel
Explosion Voltorb, Electrode TNT
Thunder Pikachu, Raichu, Zapdos Lightning Rod
String Shot Caterpie, Spinarak, Ariados String
Defog Togekiss, Mantine, Pelipper Glass
Crabhammer Kingler, Clawitzer Mace
Revival Blessing Rabsca Totem of Undying
Charm Jynx, Sylveon, Clefable Pink Tulip

Ability details

Water Gun

Hunger: 1 · Cooldown: 2s · Power: radius 3

Fires in the direction you're looking — extinguishes fire, wets sponges, and places a water block on the aimed surface.


Leafage

Hunger: 1 · Cooldown: 2s · Power: radius 5

Instantly grows every crop around you to full maturity — handy for fast harvests.


Cut

Hunger: 2 · Cooldown: none · Power: max 128 blocks

Treecapitator (BFS). Aim at a log → cut all connected logs (+ attached leaves); aim at a leaf → strip connected leaves. Drops match a Netherite Axe.


Rock Smash

Hunger: 2 · Cooldown: none · Power: max 32 ores

Instantly breaks the block you aim at. If it's an ore, vein-mines all connected ore of that type; otherwise breaks the single pickaxe-minable block (Netherite Pickaxe drops).


Rototiller

Hunger: 1 · Cooldown: none

Tills the dirt-type block you're aiming at into Farmland (Dirt, Grass Block, Coarse Dirt, Dirt Path).


Camouflage

Hunger: 3 · Cooldown: 10s · Power: 6000t (5 minutes)

Morph into what you're looking at:

  • Aim at a block → a clone of that block covers you and follows you everywhere.
  • Aim at an entity → an inert copy of that creature (matching its variant/equipment) is spawned over you and mirrors your movement, so you actually look like that mob to everyone.
  • You're hidden with Invisibility so your own skin doesn't bleed through the disguise.

Lasts 5 minutes or until you use it again. (Morphing onto another player falls back to a name-tag + size match, since players can't be cloned.)


Strength

Hunger: 2 · Cooldown: none

Pushes the aimed block one block in your horizontal facing direction. Won't move fluids or container blocks.


Waterfall

Hunger: 2 · Cooldown: 6s · Power: 40t

While in water, rides a strong upward current toward the surface. Must be in water to use.


Magnet Rise

Hunger: 2 · Cooldown: 10s · Power: 100t (5s)

Airborne-only — you must be off the ground to use it. Grants Levitation II + Slow Falling for 5 seconds, letting you gain and hold height mid-air like a Magnezone. Using it on the ground does nothing.


Ember

Hunger: 1 · Cooldown: 1s · Power: reach 5 blocks

Works like Flint & Steel — places fire, primes TNT, and ignites entities in front of you.


Bullet Seed

Hunger: 2 · Cooldown: 1s · Power: 5 seeds per burst

Fires a rapid barrage of seed projectiles, consuming any "seed" items from your inventory. Direction is locked at activation.


Teleport

Hunger: 5 · Cooldown: 5s · Power: max 30 blocks

Blinks you to the block you're looking at (≤ 30 blocks), finding the nearest safe landing. Plays the Enderman teleport sound.


Fly

Hunger: 3 · Cooldown: 1s · Power: 1200t

Launches you skyward and engages Glide — ride the skies like a Charizard. Re-use it in the air for a firework-style boost.

Requires Glide

You must have learned Glide to use Fly. Using Fly automatically turns the Glide toggle on. It does not give or equip an Elytra item.


Rain Dance

Hunger: 5 · Cooldown: 10s · Power: 6000t (5 min)

Summons rain on the overworld.


Sunny Day

Hunger: 5 · Cooldown: 10s · Power: 6000t (5 min)

Clears the weather to sunny.


Rest

Hunger: 0 required · Cooldown: 10 min

Restores your full HP, clears your status effects, and skips the night (like sleeping). Leaves you hungry afterwards.

Multiplayer

In multiplayer, all online players must agree to rest within a short window.


Dig

Hunger: 2 · Cooldown: none · Power: Haste III

Grants Haste III and instantly breaks the shovel-minable block you're aiming at (Netherite Shovel drops).


Explosion

Hunger: 15 · Cooldown: 10s · Power: 4 (blast radius)

A large explosion centered on you. You survive at 1 HP; everything around you does not.


Thunder

Hunger: 3 · Cooldown: 5s · Power: 3 bolts

Calls down 3 lightning bolts around your position.


String Shot

Hunger: 1 · Cooldown: 2s · Power: radius 1

Lays cobwebs around you, slowing anyone who walks into them.


Defog

Hunger: 2 · Cooldown: 5s · Power: 10

Cures your own negative status effects (poison, wither, blindness, slowness, mining fatigue, weakness, hunger, unluck, levitation), leaving you fresh.


Crabhammer

Hunger: 3 · Cooldown: 2s

A heavy mace swing: deals strong damage and knocks back all enemies within 3 blocks in front of you.


Revival Blessing

Hunger: 1 · Cooldown: 20 min

Fully heals and revives every Pokémon in your party — clears faints and status. Drains all your hunger as the cost.


Charm

Hunger: 2 · Cooldown: 3s · Power: 2400t (2 minutes)

Aim at a mob and use it — that mob becomes charmed and follows you around for 2 minutes (it paths toward you when more than ~3 blocks away). Great for relocating a stubborn animal or keeping an ally close.